// AI Systems Engineer

Pau Peñacoba Alberola

Applied AI & Full-Stack · XR & Real-Time Graphics

I design and ship end-to-end AI solutions — from LLM-powered agents and RAG pipelines to real-time AR/VR applications — with production experience across automation, cloud infrastructure and full-stack development.

LLM Agents RAG · LangChain Computer Graphics AR / VR Full-Stack

Who I am

AI Systems Engineer with a strong foundation in computer graphics, XR programming and machine learning. My background combines an MSc in Computer Graphics & Simulation with a BSc in Game Design & Development, giving me solid low-level foundations — from custom C++ render pipelines and VR optics calibration to production ML and full-stack systems.

I've taken projects from research prototype to commercial product, and I'm currently deepening my expertise in applied reinforcement learning and AI systems through a Master's in Applied AI.

Highlights

  • ~60% manual processing time cut with RAG & LangChain
  • MSc → thesis demo shipped as a sold commercial product
  • C++ render engine built from scratch
  • PC · VR · AR projects shipped across platforms

Skills & tools

AI / ML

LLM AgentsRAG & LangChainPyTorch TensorFlowReinforcement LearningStable-Baselines3 Computer VisionObject Detection

Programming

PythonC++C# TypeScript / JSGDScriptSolidity SQLABAP (SAP)

Graphics & XR

OpenGLVulkanHLSL / GLSL Custom Render EngineUnityUnreal (C++) GodotAR/VR · Quest · HoloLensVR OpticsMATLAB

Infrastructure

PostgreSQLRedisAWS DockerCI/CDNode.js / Fastify ElectronSelenium

Work experience

Automation Engineer

SkaiCRM

Nov 2025 — Present
  • Built end-to-end automation pipelines with Selenium, PyTorch and PostgreSQL/AWS.
  • Designed and deployed RAG & LangChain workflows, cutting manual processing time by ~60%.
  • Architected CI/CD pipelines for ML model versioning and continuous deployment.
  • Developed an outbound voice-agent CRM with real-time AI calls at scale.

Augmented Reality Programmer

Suntory

Jun 2024 — Nov 2024
  • Delivered a full AR & computer-vision app in C#/Unity with a Python/TensorFlow backend.
  • Detected and identified critical machinery components to guide operators through complex industrial equipment.
  • Started as an MSc thesis demo; delivered a production-ready codebase sold to the client.

Web Development Teacher

IES Sant Vicent Ferrer d'Algemesí

Mar 2025 — Jun 2025
  • Taught HTML/CSS/JavaScript and network administration to vocational students.

Virtual Reality Programmer — Intern

IRTIC – ARTEC, Universitat de València

Mar 2023 — Jul 2023
  • Developed immersive VR surgical-training exercises in C#/Unity for the da Vinci robotic surgery system.
  • Built interaction and feedback systems focused on realism and usability for medical professionals.

Selected projects

SkaiCRM — AI Agents

AI

AI agent platform that automates support, sales and admin tasks 24/7 across voice, WhatsApp, email and web chat. LLM-powered agents with RAG over business knowledge and 50+ integrations. I build the automation pipelines, RAG workflows and the real-time outbound voice-agent.

LLM AgentsRAGVoice AIAutomationAWS

Industrial AR Training

XR · AI

AR app with real-time computer vision that identifies critical machinery parts to guide operators. Shipped as a commercial product for Suntory.

UnityC#TensorFlowComputer Vision

Yes, my Sword!

Game · Graphics

Action-adventure where a demonic sword possesses enemies to reach its rightful owner. Event-driven VFX and custom HLSL shaders for weapon trails and magic.

UnityHLSLVFX

Talos

XR · Game

VR tower-defense prototype with a real-time gesture-recognition system that turns hand patterns into magic spells.

UnityVRGesture Recognition

Golf Slam

Graphics · Game

Golf simulation with a custom-built physics engine calculating trajectory and wind resistance from scratch — no built-in physics.

Custom PhysicsC#

Custom OpenGL Render Engine

Graphics

A C++ render engine built from scratch: scene graph, lighting, shadow mapping, post-processing, camera system and skeletal animations.

C++OpenGLShadow Mapping

VR Optics — Image Warping

XR · Graphics

MATLAB matrix operations to correct lens distortion for a VR headset and generate 360° panoramic textures for immersive skyboxes.

MATLABLens Distortion360°

da Vinci Surgical Training VR

XR

Simulation-based VR training for robotic surgery with precision interaction and feedback, letting surgeons rehearse high-precision procedures risk-free.

UnityC#VR

Mors Rubra

Game

Narrative serious game on pandemic health habits and social cooperation. Built full UI, inventory and save/load systems.

UnitySerious Game

Idle Play-to-Earn (Thesis)

Game · Blockchain

BSc thesis: an idle game with a custom ERC-20 economy, Solidity smart contracts and in-game wallet integration.

SolidityEthereumUnity

Education & certifications

Education

MSc Applied Artificial Intelligence

2025 — 2026

Universidad Europea

MSc Computer Graphics & Simulation

2022 — 2023

U-Tad

BSc Video Game Design & Development

2018 — 2022

Florida Universitaria

Certifications

Generative Artificial Intelligence

Universitat Politècnica de València

ID · FCPK6ZHI9CM

Creative Coding

Universitat Politècnica de València

ID · FCPVZ094JBT

ABAP Development

SAP

Let's build something

Open to roles in AI, XR and game development — and to interesting collaborations. The fastest way to reach me is email.

Email me