Work Experience








AR Developer Intern
AR Training Manual (Agroturn): Developed a Unity-based application to teach greenhouse construction. I programmed the assembly guides using C# and created VFX to assist users in identifying parts and following installation procedures correctly.
VR Developer Intern
Da Vinci Surgical VR Simulator: Developed a Unity-based training tool for robotic surgery. I programmed interactive exercises and simulation modules to train surgeons on the operation of the da Vinci Surgical System.
AR Developer
AI-Enhanced AR Manual (Solo Project): An end-to-end developed application for staff training in a production plant. I leveraged TensorFlow for object detection, allowing the app to recognize machinery and display location-based instructions for specific components.
IES Sant Vicent Ferrer
I have worked as a teacher of web development and network administration. Managing final projects and internships.
My Main Projects
Explore my homemade projects, VR/AR experiences and some videogames. Also feel free to check my github at the end!!!.
Mors Rubra
Set during the Black Death, this interactive narrative was developed to draw parallels with modern global crises. The game explores the necessity of social cooperation to maintain stability in difficult times. Players navigate the story through five distinct characters, each with unique perspectives and personalities, making critical decisions that highlight how individual actions impact the collective fate of society.
Yes! my Sword
Yes, my Sword is a frenetic 3D action game with a unique twist: you play as the weapon, not the hero. The core mechanic involves possessing enemies for limited periods to use their bodies against others. Players must think strategically in high-speed combat, balancing the need to destroy enemies with the necessity of preserving potential 'hosts' to stay alive. The game spans three levels designed to test optimization and mastery through trial and error.
Talos is a VR Tower Defense game developed as a university prototype. The core mechanic features a real-time gesture recognition system. Instead of simple button presses, I implemented an algorithm that tracks the player's hand patterns, compares them against a gesture database, and translates valid matches into specific magic spells to repel enemy waves.
TALOS
Golf Slam is a golf simulation developed in Unity. A key technical feature of this project is its custom-built physics engine. Instead of relying on Unity’s built-in physics components, I programmed the vector mathematics from scratch to manually calculate forces such as impact velocity, trajectory, and wind resistance, ensuring a realistic and precise simulation.
Golf Slam


I invite you to explore my GitHub profile to see a broader range of my work. My portfolio showcases projects developed in C++, Python, and Solidity, featuring advanced graphics programming with Unreal Engine and OpenGL. Furthermore, my development workflow integrates Git for version control, SQL for database management, and AWS for cloud infrastructure.













